X1000 Online
23 Accounts Registered
26 Total Characters
2 Guilds
12 Players ONLINE
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Hero
Knight
The Chanter can be explained in two words: commandment and conviction. It rigorously trains the body and mind to become skillful in healing, attacking, and enhancement magic. In addition to its magical abilities, it also possesses exceptional skills involving the use of the staff. The chanter uses mantra magic to inspire the morale of allies, and since it can strengthen abilities, it is the gathering center during battle.
Basic Stats
Power 110
Accuracy 40
Health 70
Knowledge 70
Agility 40
Will 110
Hero
Wizard
The Chanter can be explained in two words: commandment and conviction. It rigorously trains the body and mind to become skillful in healing, attacking, and enhancement magic. In addition to its magical abilities, it also possesses exceptional skills involving the use of the staff. The chanter uses mantra magic to inspire the morale of allies, and since it can strengthen abilities, it is the gathering center during battle.
Basic Stats
Power 110
Accuracy 40
Health 70
Knowledge 70
Agility 40
Will 110
Hero
Elf
The Chanter can be explained in two words: commandment and conviction. It rigorously trains the body and mind to become skillful in healing, attacking, and enhancement magic. In addition to its magical abilities, it also possesses exceptional skills involving the use of the staff. The chanter uses mantra magic to inspire the morale of allies, and since it can strengthen abilities, it is the gathering center during battle.
Basic Stats
Power 110
Accuracy 40
Health 70
Knowledge 70
Agility 40
Will 110
Hero
M. Gladiator
The Chanter can be explained in two words: commandment and conviction. It rigorously trains the body and mind to become skillful in healing, attacking, and enhancement magic. In addition to its magical abilities, it also possesses exceptional skills involving the use of the staff. The chanter uses mantra magic to inspire the morale of allies, and since it can strengthen abilities, it is the gathering center during battle.
Basic Stats
Power 110
Accuracy 40
Health 70
Knowledge 70
Agility 40
Will 110
Hero
Dark Lord
The Chanter can be explained in two words: commandment and conviction. It rigorously trains the body and mind to become skillful in healing, attacking, and enhancement magic. In addition to its magical abilities, it also possesses exceptional skills involving the use of the staff. The chanter uses mantra magic to inspire the morale of allies, and since it can strengthen abilities, it is the gathering center during battle.
Basic Stats
Power 110
Accuracy 40
Health 70
Knowledge 70
Agility 40
Will 110
Hero
Summoner
The Chanter can be explained in two words: commandment and conviction. It rigorously trains the body and mind to become skillful in healing, attacking, and enhancement magic. In addition to its magical abilities, it also possesses exceptional skills involving the use of the staff. The chanter uses mantra magic to inspire the morale of allies, and since it can strengthen abilities, it is the gathering center during battle.
Basic Stats
Power 110
Accuracy 40
Health 70
Knowledge 70
Agility 40
Will 110
Hero
Knight
The Chanter can be explained in two words: commandment and conviction. It rigorously trains the body and mind to become skillful in healing, attacking, and enhancement magic. In addition to its magical abilities, it also possesses exceptional skills involving the use of the staff. The chanter uses mantra magic to inspire the morale of allies, and since it can strengthen abilities, it is the gathering center during battle.
Basic Stats
Power 110
Accuracy 40
Health 70
Knowledge 70
Agility 40
Will 110
Hero
Wizard
The Chanter can be explained in two words: commandment and conviction. It rigorously trains the body and mind to become skillful in healing, attacking, and enhancement magic. In addition to its magical abilities, it also possesses exceptional skills involving the use of the staff. The chanter uses mantra magic to inspire the morale of allies, and since it can strengthen abilities, it is the gathering center during battle.
Basic Stats
Power 110
Accuracy 40
Health 70
Knowledge 70
Agility 40
Will 110
Hero
Elf
The Chanter can be explained in two words: commandment and conviction. It rigorously trains the body and mind to become skillful in healing, attacking, and enhancement magic. In addition to its magical abilities, it also possesses exceptional skills involving the use of the staff. The chanter uses mantra magic to inspire the morale of allies, and since it can strengthen abilities, it is the gathering center during battle.
Basic Stats
Power 110
Accuracy 40
Health 70
Knowledge 70
Agility 40
Will 110
Hero
M. Gladiator
The Chanter can be explained in two words: commandment and conviction. It rigorously trains the body and mind to become skillful in healing, attacking, and enhancement magic. In addition to its magical abilities, it also possesses exceptional skills involving the use of the staff. The chanter uses mantra magic to inspire the morale of allies, and since it can strengthen abilities, it is the gathering center during battle.
Basic Stats
Power 110
Accuracy 40
Health 70
Knowledge 70
Agility 40
Will 110
Hero
Dark Lord
The Chanter can be explained in two words: commandment and conviction. It rigorously trains the body and mind to become skillful in healing, attacking, and enhancement magic. In addition to its magical abilities, it also possesses exceptional skills involving the use of the staff. The chanter uses mantra magic to inspire the morale of allies, and since it can strengthen abilities, it is the gathering center during battle.
Basic Stats
Power 110
Accuracy 40
Health 70
Knowledge 70
Agility 40
Will 110
Hero
Summoner
The Chanter can be explained in two words: commandment and conviction. It rigorously trains the body and mind to become skillful in healing, attacking, and enhancement magic. In addition to its magical abilities, it also possesses exceptional skills involving the use of the staff. The chanter uses mantra magic to inspire the morale of allies, and since it can strengthen abilities, it is the gathering center during battle.
Basic Stats
Power 110
Accuracy 40
Health 70
Knowledge 70
Agility 40
Will 110
Hero
Knight
Hero
Wizard
Hero
Elf
Hero
M. Gladiator
Hero
Dark Lord
Hero
Summoner
Hero
Knight
Hero
Wizard
Hero
Elf
Hero
M. Gladiator
Hero
Dark Lord
Hero
Summoner
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